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zbuffer2.txt
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1995-12-30
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451b
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14 lines
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ZBuffer2 Texture
Type: Color, Filter, Reflect.
This texture alters the attributes of an object depending on its
distance from the camera. A bit like global fog.
As it is it suffers from the same 'single transparant layer bug'
that imagine's fog does, maybe I will make a workaround for that
later.
sample object: Whatever (although transparant multi layer objects
will act strange...)